Fail Blog.
Emily owns this blog which is supposedly Maxinne's.
This blog is also supposedly for schoolwork. Well you know what. That is a load of sheep poo because, yeah, no.
Sorry Sir. (:
Monday, July 12, 2010
Social Issues.
Copyright. Set of exclusive rights granted to the author or creator of an original work, including the right to copy, distribute and adapt the work. Also defined as: "the acknoeledgement of source data and the ease with which digital data can be modified."
Multimedia files - such as music and video - are constantly under the problems of the infringement of copyright due to the amount of illegal downloading that occurs. If a multimedia project is commerical - open to the public - than
graphics artists, musicians and video staff can be employed to create multimedia or royalties could be paid to the author.
Implication: With copyright the works that are used within a multimedia system should be either original or have the proper rights in order to use other organisation or individuals' works. If copyright is infringed then the makers of the multimedia system may be taken into legal issues - the chance of being sued for illegal use of another's works. However, despite the illegality of infringement of copyright is not heavily pursued by the police due to the wide spread nature of it, therefore copyright becomes more of a moral issue - this is due to it taking the rights and acknowledgement of the work the artists/creators have placed in it.
Appropriate UseThis is in regard to the type of material that the multimedia system would use and display - especially if the internet is involved. This also covers that individuals using the system would be using so in the correct manner, and not to the detriment of either the creators or other users. The involvement of the internet - as it is very helpful in business, advertising, entertainment and education - to multimedia systems mean that there is a rise to opportunities to misuse/abuse the material.
Implication: The creators and users of the system need to ensure that they are using/developing the system for the correct reasons, and that it would not offend anyone in any way.
Data IntegrityReferring to: "...the reliability and wholeness/completion of data."
Although data integrity is never totally fool-proof it is the responsibility of the manufacturers to ensure that the information being provided is the most accurate as possible.
Implication: Therefore creators of the system should also access multiple sources in regard to one set of information in order to collaboate that the information is indeed correct - however this does not take into accound that over time information could become useless due to advancing nature of society/technoloy OR new statistics. In regard to educational/informative multimedia systems the importance of the accuracy/depth of the information is high, as this could lead to individuals learning incorrectly and later jepordise something.
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Virtual WorldsAdvantages:
- Virtual advertising
- Reduce the cost of entertainment
- Simplifcation of e-commerce
- Virtual simulation of experiences without the risk of failing
Disadvantages:
- Loss of real-life social interaction
- Lack of physical activity
- Reduction of real-life experiences
- Costly to maintain/install
SOURCE, Wikipedia. Labels: assignment, emily and maxinne, multimedia, notes
8:00 PM
swear like a sailor
tagboard yeah.