Fail Blog.
Emily owns this blog which is supposedly Maxinne's.
This blog is also supposedly for schoolwork. Well you know what. That is a load of sheep poo because, yeah, no.
Sorry Sir. (:
Friday, July 16, 2010
Examples of Multimedia Systems
Leisure and entertainmentHeavily directed towards non-text based information, for people of all ages and abilities which means information technology skills will be low. Most common form is the interactive computer game which are usually stored in CD's, and more recently in DVD's.
Usage is usually through the mouse, keyboard or joystick. The type of games/entertainment found with leisure and entertainment based multimedia systems involve "fast action and the ability of the user to explore and discover.
Information
Multimedia systems can also be used to access basic information quickly, and therefore directed towards a wide range of users - ability and age most likely not having any impact (however, the level knowledge that is needed to operate the system may become a problem).
Using multimedia systems usually means that participants have a specific task or objective in mind - such information may include interactive maps in shopping centres, and catalogue systems for a library. This means that such systems could be 'touch-based' which allows for easy use, these systems would most likely not have any audio based information, as they would be located in noisy environments and so make it hard to hear anything - but this does not mean that it is impossible to have audio.
Simulations and VR (Virtual Reality)
These are used in order to duplicate real situations and therefore are one of the most sophisticated and expensive multimedia based systems. Purpose is "to create a situation with sufficient realism that the user can gain valuable training and experience from using the system."
Simulation and Virtual Reality systems - beside for entertainment purposes - can be used as training for situations that potentially could endanger the user's life/health. Examples of such simulators would be flight simulations that pilots would use in order to learn or train how to operate various scenarios. However, such systems would cost millions of dollars, and so wouldn't be ready for everyone who may need to use them - demonstrating the main issue of constructing systems such as this.
Source: Textbook ('Information Processes and Technology HSC' Ware. P, Cheleski. P, Chivers. B)
Labels: assignment, emily and maxinne, multimedia, theory
7:08 PM